Graham McNeill The Great Crusade that has taken humanity into the stars continues. The Emperor of Mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium.
Horus is still battling against the jealousy and resentment of his brother primarchs, and when he is injured in combat on the planet Davin, he must also battle his inner daemon. With all the temptations that Chaos has to offer, can the weakened Horus resist?
Graham McNeill Under the command of the newly appointed Warmaster Horus, the Great Crusade continues. Fulgrim, Primarch of the Emperor's Children, leads his warriors into battle against a vile alien foe, unaware of the darker forces that have already set their sights upon the Imperium of Man.
Loyalties are tested and every murderous whim indulged as the Emperor's Children take their first steps down the road to true corruption - a road that will ultimately lead them to the killing fields of Isstvan V....
Graham McNeill Sixty-thousand light-years from Earth, the corrupt Terran Confederacy holds the Koprulu sector tightly in its tyrannical grip, controlling every aspect of its citizens' lives. One man dares to stand up to this faceless empire and vows to bring it to its knees: Arcturus Mengsk - genius propagandist, tactician, and freedom fighter.
A monstrous act of bloody violence sows the seeds of rebellion in Arcturus, but he is not the first Mengsk to rail against such oppression. Before Arcturus grew to manhood, his father, Angus Mengsk, also defied the Confederacy and sought to end its brutal reign.
The destiny of the Mengsk family has long been tied to that of the Confederacy and the Koprulu sector, but as a new empire rises from the ashes of the past and alien invaders threaten the very existence of humanity, what will the future hold for the next generation?
Graham McNeill Censured at the Council of Nikaea for his flagrant use of sorcery, Magnus the Red and his Thousand Sons Legion retreat to their homeworld of Prospero to continue their use of the arcane arts in secret.
But when the ill-fated primarch forsees the treachery of Warmaster Horus and warns the Emperor with the very powers he was forbidden to use, the Master of Mankind dispatches fellow primarch Leman Russ to attack Prospero itself. But Magnus has seen more than the betrayal of Horus and the witnessed revelations will change the fate of his fallen Legion, and its primarch, forever.
Graham McNeill As the flames of treachery spread throughout the Imperium, Horus plots to subvert or destroy all those who would stand against him.
On Mars, home world of the Mechanicum priesthood, the great manufactory-cities have long produced much of the weaponry required for the expeditionary fleets across the galaxy - making the world invaluable to whoever controls it in the coming war.
Now, the Warmaster's agents begin to stoke the fires of rebellion, turning the loyalist forges and the mighty Titan Legions against one another. And, with whispers spreading of an ancient terror lurking beneath the Red Planet's surface, the Dark Mechanicum rises....
Guy Haley, Graham McNeill, Anthony Reynolds, David Annandale, Rob Sanders, Aaron Dembski-Bowden & Dan Abnett The Heresy came to Calth without warning. In just a few hours of betrayal and bloodshed, the proud warriors of the XIIIth Legion - Guilliman's own Ultramarines - were laid low by the treachery of their erstwhile brothers of the XVIIth.
Now, as the planet is scoured by solar flares from the wounded Veridian star, the survivors must take the fight to the remaining Word Bearers and their foul allies or face damnation in the gloomy arcology shelters beneath the planet's surface.
In the novella-length Calth That Was, Graham McNeill highlights the fateful encounter that will alter the destiny of Captain Ventanus and shape the face of the Ultramarines Chapter for 10,000 years to come. The battle for Calth is far from over.
Graham McNeill Terra stands upon the brink of Unity. The armies of the self-proclaimed Emperor of Mankind have waged their bloody wars to bring the whole planet under his rule, crushing all traces of outlawed religion and worship from the face of this now secular utopia.
But even the mighty Thunder Warriors cannot cow Uriah Olathaire, last priest of the Church of the Lightning Stone, as he goes about his empty, hollow rituals - and only one last and thoroughly unexpected visitor can bring any hope of a possible reconciliation.
Graham McNeill Once the brightest star in the Imperium and always first among his primarch brothers, Horus has dragged the Space Marine Legions into the bloodiest conflict that the galaxy has ever seen. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight world of Molech - home to the ruling House Devine, and a principle stronghold of the Imperial Army.
The forces loyal to the Emperor stand ready to defy the Warmaster, but just what could have drawn Horus to attack such a well defended planet, and what might he be willing to sacrifice to fulfill his own dark destiny?
Graham McNeill, Gav Thorpe, Nick Kyme & Rob Sanders Created in the Emperor's own image, the primarchs had long thought themselves to be princes of the universe and masters of their own destiny - they led the Space Marine Legions in glorious conquest of the galaxy, and no enemy of the Imperium could stand against them. However, even amongst this legendary brotherhood, the seeds of dissent had been sown long before the treacherous Warmaster Horus declared his grand heresy.
Find out the deepest mysteries of the primarchs. Who is in control of Fulgrim's body - him, or a daemon? What happens when the Alpha Legion fights against itself? Just what secrets is the Lion keeping? And what could the tragic Ferrus Manus have done to prevent himself from becoming a head shorter?
Graham McNeill When the twisted Dark Mechanicus priests of the Bloodborn descend upon Quintarn, the Ultramarines are quick to move in defence of their prized agri-world. However, it soon becomes apparent that the planet's fate will not be decided by the massed battle companies of the Space Marines but by the actions of just one lowly sergeant - Torias Telion.
A master marksman and Scout with a long history of service to the Chapter, Telion must now face the worst of the Bloodborn's technological terrors and secure the city of Idrisia from the enemy advance if the Ultramarines are to have any hope of prevailing against an enemy whose numbers swell with every victory.
Graham McNeill Since the near-destruction of the Iron Hands, Raven Guard and Salamanders on Isstvan V, scattered warbands from these 'shattered Legions' have waged a guerrilla war on Horus' forces across the galaxy.
Now, the crew of the Sisypheum are drawn into a covert assault on a hidden Alpha Legion outpost - an assault orchestrated by none other than the infamous warleader Shadrak Meduson himself. But what does Meduson really hope to make from such a bold move against the sons of Alpharius, arguably the undisputed masters of deception?
Graham McNeill After the razing of Prospero, Magnus the Red spirited the Thousand Sons away to the aptly unnamed Planet of the Sorcerers, deep within the Eye of Terror.
Removed from the concerns of the galaxy at large and regarding the Warmaster's unfolding Heresy with cold detachment, he has dedicated his hollow existence to the preservation of all the knowledge once held in the great libraries of Tizca, should mankind ever seek such enlightenment again. But his sons can see the change in their primarch - he is a broken soul whose mind and memories are slipping away into the tumult of the warp.
Only by returning to the scenes of his greatest triumphs and tragedies can they hope to restore him and allow the Crimson King to be crowned anew by the Ruinous Powers
David Annandale, John French, Graham McNeill, Dan Abnett, Gav Thorpe & Aaron Dembski-Bowden The Emperor's vision of mankind ascendant lies in tatters. The Great Crusade is naught but a fading memory.
The dream of Unity is no more. But with Horus' rebellion spreading to every corner of the Imperium and war engulfing new worlds and systems almost daily, there are some who now ask: were the signs there to be seen all along?
In these dark times, only one thing is certain - the galaxy will never know peace again, not in this lifetime or a thousand others....
Full list of authors includes James Swallow, Nick Kyme, Chris Wraight, Rob Sanders and Andy Smillie.
Graham McNeill Perturabo - master of siegecraft and the executioner of Olympia. Long has he lived in the shadow of his more favoured primarch brothers, frustrated by the mundane and ignominious duties which regularly fall to his Legion.
When Fulgrim offers him the chance to lead an expedition in search of ancient and destructive xenos weaponry, the Iron Warriors and the Emperor's Children unite and venture deep into the heart of the great star maelstrom that haunts Perturabo's dreams.
Pursued by vengeful survivors from Isstvan V and the revenants of a dead eldar world, they must work quickly if they are to unleash the devastating power of the Angel Exterminatus.
Graham McNeill Lord of the mystical and uncanny, Magnus the Red has long studied the ancient crafts of sorcery. A psyker without peer, save only for the Emperor himself, he commands his loyal followers of the Thousand Sons Legion in the Great Crusade, though also vigilant for any lost knowledge they might recover from the remains of dead human civilisations.
Now, fighting alongside his brother Perturabo of the Iron Warriors, Magnus begins to foresee an approaching nexus of fate - will he remain true to their mutual aims or divert his own efforts towards furthering his own mastery of the warp?
Graham McNeill The galaxy is burning. The Emperor's loyal primarchs prepare to do battle with Warmaster Horus and his turncoat Legions on the black sand of Isstvan.
Such dark times herald new and yet more terrible things still to come, and when Astropath Kai Zulane unwittingly learns a secret that threatens to tip the balance of the war, he is forced to flee for his life. Alongside a mysterious band of renegades, he plunges into the deadly underworld of Terra itself, hunted like a criminal by those he once trusted. In the face of betrayal, Kai must decide where his own loyalties lie and whether some truths should be buried forever.
Dan Abnett, David Annandale, John French, Guy Haley, Nick Kyme, Graham McNeill, Gav Thorpe & Chris Wraight Driven almost to the brink of self-destruction at Isstvan V, the Iron Hands now seek vengeance for the murder of their primarch Ferrus Manus.
Gathering survivors from the Raven Guard and the Salamanders aboard any vessels capable of warp travel, these Shattered Legions wage a new campaign of annihilation against the traitor forces across the galaxy - a campaign masterminded by legendary warleader Shadrak Meduson.
This Horus Heresy anthology contains 10 short stories by authors including Dan Abnett, Chris Wraight, John French and many more. Also, in the The Seventh Serpent, Graham McNeill revisits the ragtag crew of the starship Sisypheum as they are drawn into a war of subterfuge against the Alpha Legion.
Dan Abnett & Graham McNeill 'The Dark King' by Graham McNeill
The acts of terror and warmongering by Konrad Curze, Primarch of the Night Lords Legion, have earned the ire of his brother primarch, Rogal Dorn. Wracked by terrible visions of the future, Curze is driven insane and attacks Dorn, setting the Night Lord on an inexorable course towards eternal damnation.
'The Lightning Tower' by Dan Abnett
Rogal Dorn, Primarch of the Imperial Fists Legion, faces a stark reality - he must tear down the magnificence of the Emperor's Palace, a shining beacon in a galaxy of darkness, and turn it into a fortress. With the army of Horus drawing ever closer, as he blights the Palace with gunports and defence towers, Dorn must face a difficult question: 'What are you afraid of?'
John French, Graham McNeill, Dan Abnett, Gav Thorpe & Aaron Dembski-Bowden From the battlefields of Phall and Isstvan to the haunted shadows of Terra itself - the greatest war in the history of mankind rages on.
While the traitor Legions continue their campaign of terror across the galaxy, preparations are made for the defence of the Imperial Palace and the final, inevitable reckoning that must yet come between Horus and the Emperor....
John French, Graham McNeill, Dan Abnett, Gav Thorpe, Aaron Dembski-Bowden, James Swallow, Nick Kyme, Chris Wraight & Rob Sanders After the betrayal at Isstvan, Horus begins his campaign against the Emperor, a galaxy-wide war that can lead only to Terra. But the road to the final confrontation between father and son is a long one - seven years filled with secrecy and silence, plans and foundations being formed across distant stars.
An unknown history is about to be unveiled as light is shed on the darkest years of the Horus Heresy, and revelations will surface that will shake the Imperium to its very foundation....
C Z Dunn, John French, Nick Kyme, Graham McNeill, Anthony Reynolds, Rob Sanders, James Swallow & Chris Wraight While loyalist and traitor forces clash on a thousand battlefields across the galaxy, a very different kind of war is being fought in the shadows - a war of subtlety and subterfuge, unknown to many, but one that surely holds the key to victory for either side.
Rogal Dorn and his Legion prepare to defend the Solar System against the armies of Warmaster Horus, even as Malcador the Sigillite charges his many agents and spies with missions of the utmost secrecy. The future of the Imperium is being shaped by unseen hands....
Graham McNeill The Thousand Sons - a Legion whose destiny was irrevocably altered at Prospero, and yet who now seem to dance only to fate's tune. Ahzek Ahriman and Magnus the Red cast their psychic sight over the galaxy, seeking any clue as to what the future might hold and where their true allegiance should ultimately be placed.
David Annandale, John French, Graham McNeill, Guy Haley, Gav Thorpe & Aaron Dembski-Bowden The galaxy burns at Horus' command, and a billion more lives are lost with each passing moment - though it was not always so. Once, the title of Warmaster stood for honour, loyalty and a fierce pride in the strength of the Space Marine Legions. But perhaps by following the myriad lines of destiny and defiance that were already woven around the primarchs and their sons, we may yet come to understand the bitterness that can eat away at even the most steadfast of souls....
Full list of authors includes Nick Kyme, Chris Wraight, Rob Sanders, Andy Smillie and Matthew Farrer.
David Annandale, John French, Guy Haley, Anthony Reynolds, Graham McNeill, Gav Thorpe & Chris Wraight As war continues to ravage the galaxy, the new Age of Darkness sees whole systems simply lost and countless battles forgotten.
Surely there can be no hope for peace, forgiveness or respite in such times, and all that will be left are the dying warp-echoes of supreme galactic ruin....
Full cast of narrators includes Ramon Tikaram, Tim Treloar and David Timson.
Graham McNeill Renowned as one of the finest duellists the galaxy has ever known, Lucius seeks ever greater challenges against which to test himself. After the Emperor's Children Legion scattered in the wake of their primarch's apotheosis on Iydris, he finds his way into the domain of a similarly legendary swordsman - Sanakht of the Thousand Sons. But which of these infamous warriors carries the greater favour amongst their new masters?
Graham McNeill Bloodied but unbowed, the Raven Guard and the Iron Hands fight on.
In the wake of the Dropsite Massacre, the shattered Legions are still prepared to bring the fight to Warmaster Horus and his traitorous allies. On the doomed forge world of Cavor Sarta, two veteran warriors of the Imperium strike deep into the heart of the Dark Mechanicum's territory.
With bolter and blade ready to cut down any who cross their path, they will seek out the enemy's most valued asset: the mysterious 'Kryptos'.
Graham McNeill Aboard the Molech's Enlightenment, amongst the countless civilian refugees that fled the Warmaster's invasion, a serpent makes its nest.
The Chaos cult that brought House Devine to its knees lives on, preying upon the weak and the helpless, and it falls to Alivia Sureka to root out the evil that hides in plain sight. Luckily for her, she has an ally who is more than familiar with such tactics the lone wolf Knight Errant, Severian.
Graham McNeill Captain Tybalt Marr of the Sons of Horus, so often overlooked by his more glory-hungry brethren, returns to his Legion in triumph. However, his boasts of having slain the infamous Iron Hands warleader Shadrak Meduson soon fall flat when he learns of the recent assassination attempt on Horus himself.
Gathering his forces upon the conquered world of Dwell, Marr returns to battle against the Shattered Legions, determined to earn his rightful place in history.
Graham McNeill A fugitive stalks the shadows of the Petitioner's City. Though his fellow Outcast Dead are no more, the lone wolf Severian still intends to escape from Terra by any means possible - but the enigmatic hunter Yasu Nagasena is in pursuit.
As news of the massacre on Isstvan V continues to spread and Severian's trail doubles back to the place where it all began, both he and Nagasena must face some uncomfortable truths - and an even more uncertain future.